AI Insights · Timothy · October 2021
Top Idler Games on Android in Slovenia - Q3 2021
Discover the performance of the top 5 Idler Games on the Android platform in Slovenia during Q3 2021, based on data from Sensor Tower.
In the third quarter of 2021, the top five idler games on the Android platform in Slovenia saw varied performance in terms of downloads, revenue, and active users. Here is a detailed look at their trends:
Craftheim - Lumberjack Island experienced a significant increase in weekly downloads, starting from just 7 in mid-July and peaking at 2.8K in early September before slightly declining to 1.7K by the end of the quarter. The app's weekly active users also followed a similar upward trajectory, reaching a high of 4.4K in mid-September and then decreasing to 3K in the final week. Notably, there was no recorded revenue during this period.
Idle Lumber Empire saw consistent weekly downloads with notable spikes, such as 2.1K in late August and 1.6K in the last week of September. Its weekly revenue peaked at $289 at the end of July and showed fluctuations, ending the quarter at $185. Weekly active users also varied, with a noticeable peak at 3.1K in late August before stabilizing around 2.4K by the end of September.
Dig Tycoon - Idle Game 3D had a declining trend in both downloads and active users. Weekly downloads started at 1.7K at the end of June and dropped to just 129 by the end of September. Similarly, weekly active users decreased from 2.7K in late June to 308 by the end of the quarter. There was no revenue recorded for this game during this period.
Idle Ants - Simulator Game showed a steady performance in downloads, with a peak of 843 in late August. However, its downloads gradually decreased to 143 by the end of September. The game’s weekly revenue peaked at $33 at the end of July but did not generate any revenue in the latter part of the quarter. Weekly active users hit their highest at 2.2K in late August and then declined to 606 by the end of September.
Lastly, Tower Craft - Block Building maintained a stable performance in terms of downloads, ranging from 145 to 305 throughout the quarter. Weekly active users showed a slight decline from 563 at the beginning of July to 327 by the end of September. There was no revenue recorded for this game during the third quarter.
The data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower's platform.